EQ 2 Desert of Flames Guide-4.1-01Experience Spots
In this guide I will concentrate on places myself and friends used to level. Where
possible I will include details down to the location of camps used. Others where less
information is available I will provide what information I do have and as time goes on this
is where the guide will improve. For pretty much every level you can go to any of the main
zones of the expansion. By main zone I mean things you start off with access to as well as
things requiring one access quest from one of the open zones. The reason is this
expansion is tailored for 50 – 60 and that really isn’t that large of a level range. Most
zones were designed with all levels in mind. After all, 40 – 50 was easily completed in pre
expansion EQ2 in one or two zones. Most camps can be found by heading to a zone and
looking for white/yellow cons to kill with a solid group. Post combat changes oranges and
higher are simply too hard to kill for your time/effort. If you survive you will have lots of
downtime, and with the fast respawn rates in Desert of Flames, that is not a good idea.
Levels 50 – 55
As with any other zone, evaluate what your group can handle and work from there.
If your group is on the weaker side (not enough healing, dps or less than 5 members) ,
look for a fast respawn blue/white con heroic experience camp and chain pull there. One
such camp would be the spiders in Sinking Sands, and you will also be able to complete
part of step two of the carpet quest here. If your group is a bit stronger, then I suggest
Living Tombs. Its the traditional popular dungeon of the expansion – which means there is
some crowding. However, what’s different between this and other games (such as EQ1)
the respawn is high and the zone is very, very large. This means that usually a group can
be parked quite near yours and still have no trouble finding enough to kill. If that isn’t
enough you should be able to find a spot deeper in that is free of people all together.
There are multiple places you can go for these levels, and efficiency will be
determined by group make up and the amount of time you have. If you have less time,
start work on the flying carpet quest or level in the Pillars of Flame. For the carpet quest,
see Appendix B: Quest Information for the carpet quest. Each step of the quest will
require 7 real life hours to pass so working on it a bit at a time is a good idea. Camp the
Rujarkian orcs outside of the Clefts of Rujark until an Orc Highwayman spawns. Kill him
and the first step is complete. This camp is random and can take many hours or just a few
minutes to spawn. Personally it only took my group about 30 minutes.
